KS2 School Trips | Immersia XR — London's XR Walking Theatre
KS2 School Trips · London's First XR Walking Theatre

Step Inside
The Curriculum.
Walk The Story.

Guided, immersive 30-minute XR experiences at Waterloo Station. No tech skills needed. Fully supervised. Curriculum-mapped across English, Science, History and Geography.

4.8★ Google Rating
1000s Pupils visited
6 Story worlds
£10M Public liability
Moon Landing XR
Moon Landing
Science · Yr 5
Alice in Wonderland XR
Alice in Wonderland
English · Yr 3–4
Tales of Aladdin XR
Tales of Aladdin
English · Yr 3–4
Centre of the Earth XR
Centre of the Earth
Geography · Yr 4–5
20000 Leagues Under the Sea XR
20,000 Leagues
Geography · Yr 4–5
Eternal Tang Dynasty XR
Tang Dynasty
History · Yr 5–6
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inside of Waterloo StationThe Sidings, SE1 7LY
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£10M Public LiabilityCertificate on request
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Up to 60 pupils / 90 minBack-to-back waves
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Risk assessment readyDownload below
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Fully guidedNo tech skills needed

Curriculum Links

Every world maps to your classroom.

Each experience is a curriculum stimulus, not a standalone event. Pupils leave with something to write, discuss, draw or debate.

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English
  • Descriptive and creative writing
  • Diary entries & first-person narrative
  • Character perspective writing
  • Figurative language development
  • Vocabulary through immersive context
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Science / STEM
  • Space and Earth — Year 5 NC links
  • Forces and gravity (Moon Landing)
  • Rocks and Earth structure
  • Light and perception
  • Marine ecosystems and habitats
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History
  • Significant events beyond living memory
  • Chronological context and impact
  • Early world civilisations (non-European)
  • Trade and cultural exchange
  • Technological advancements
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Geography
  • Physical environments
  • Extreme environments and human impact
  • Earth's features and natural processes
  • Comparing ancient societies
  • Silk Road and trade routes

The 6 Worlds

Choose the world that fits your topic.

One or two experiences back-to-back. 30 minutes each, fully guided. Every experience includes a post-visit classroom task.

Moon Landing XR
Moon Landing
Science History
Year 5 / 6
Post-visit task: Astronaut diary entry — Apollo 11 perspective
20,000 Leagues Under the Sea XR
20,000 Leagues Under the Sea
Geography Science
Year 4 / 5
Post-visit task: Report on a discovered deep-sea creature
Alice in Wonderland XR
Alice in Wonderland
English
Year 3 / 4
Post-visit task: Rewrite a scene from a different character's perspective
Journey to the Centre of the Earth XR
Journey to the Centre of the Earth
Geography Science
Year 4 / 5
Post-visit task: Labelled diagram of Earth's layers and processes
Eternal Tang Dynasty XR
Eternal Glory of the Tang Dynasty
History Geography
Year 5 / 6
Post-visit task: Diary entry — Silk Road traveller's perspective
Tales of Aladdin XR
Tales of Aladdin
English Geography
Year 3 / 4
Post-visit task: Discussion — how do stories reflect their culture?

Pricing

Simple, transparent school group pricing.

Weekday slots dedicated to schools. Invoice issued — no card payment required online.

Single Story
£12 per child
One 30-minute guided experience. Perfect for a focused curriculum topic. Inc. VAT.
  • One immersive experience (your choice)
  • Fully guided — no tech skills needed
  • 1 free adult per 6 children
  • Essential carers free
  • Minimum 18 paid places per wave
  • Post-visit classroom resources included
  • Invoice issued for school finance system
Most Popular
Two-Story Bundle
£18 per child
Two 30-minute experiences back-to-back. Two curriculum topics in one visit. Inc. VAT.
  • Two immersive experiences (your choice)
  • 60 minutes total guided experience
  • 1 free adult per 6 children
  • Essential carers free
  • Minimum 18 paid places per wave
  • Post-visit resources for both topics
  • Invoice issued for school finance system
Group capacity: Up to 20 children every 30 minutes. Larger groups (up to 72 children) run in 2–3 back-to-back waves over 90 minutes. Extra adults: £10 each. Payment: Formal invoice issued — no online card required. 20% deposit holds your date; balance due 7 days before the visit.

How It Works

Everything handled. Nothing to worry about.

01
Arrive at Waterloo

2 minutes from Waterloo Station main entrance. Our team meets your group at The Sidings, SE1 7LY. Straightforward for any London school.

02
Safety Briefing

Full safety briefing before every session. Disposable hygiene masks provided for each pupil. No setup required from teachers or pupils.

03
The Experience

Groups of up to 20 walk through the immersive story world together. Fully guided — staff present throughout. Sessions run every 30 minutes.

04
Waiting Area

Dedicated seating for pupils waiting between waves. Teachers supervise at all times. Smooth, structured flow for large school groups.

05
Post-Visit Pack

Every teacher receives curriculum-linked classroom tasks. The experience becomes a writing or discussion stimulus that extends learning for weeks.

06
Invoice & Admin

Formal invoice for school finance systems. Purchase orders accepted. 20% deposit holds your date. Transparent pricing from first contact.

Downloads

Everything your school needs.

All documents ready to download and share with your headteacher, trip coordinator or finance team today.

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KS2 Educational Package

Full curriculum mapping across all 6 worlds. Includes post-visit classroom tasks, subject links and year group guidance for trip justification.

Download PDF →
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Risk Assessment

Complete KS2 risk assessment covering all 10 hazard categories. Ready to submit to your headteacher for approval. £10M public liability certificate available on request.

Download PDF →
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See It In Action

Watch real school children experiencing Immersia XR. The reaction on their faces says everything a brochure can't.

Watch Video →

FAQ

Questions trip coordinators always ask.

Do pupils need any tech experience?

No. Every session is fully guided by our staff from start to finish. Pupils need no knowledge of VR or technology. Designed for complete beginners from age 7.

How large a group can you accommodate?

Up to 24 pupils every 30 minutes. For larger groups we run 2–3 back-to-back waves, accommodating up to 72 children over 90 minutes.

Do you accept school invoices and purchase orders?

Yes. We issue a formal invoice for your school finance system and accept purchase orders from academy chains and larger schools. No card payment required online.

What is your cancellation policy?

A 20% deposit holds your date with no further commitment until 7 days before the visit. We understand school trips sometimes need rescheduling — contact us and we'll accommodate.

Is a risk assessment available?

Yes — a full KS2 risk assessment covering all 10 hazard categories is available to download above. Public liability insurance is £10,000,000. Certificate available on request.

How far in advance should we book?

We recommend at least 4 weeks ahead, especially before school holidays when slots fill quickly. We can provisionally hold a date for 5 days while you get internal approval — no commitment required.

Can we choose which experience our class does?

Absolutely. You choose the experience (or two) that best fits your current curriculum topic. We'll advise on the best match for your year group when you enquire.

What if a pupil feels uncomfortable?

Pupils can remove the headset instantly at any time with no fuss. Our staff are experienced at supporting any pupil who needs a moment. Teachers brief us on any relevant medical conditions before the session.

Book a Visit

Reserve your date today.

Fill in the form and we'll come back to you within 24 hours with availability and a provisional hold on your preferred date — no commitment required.

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The Sidings, Waterloo Station, London SE1 7LY
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hello@immersiaxr.com
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School slots: Monday–Friday, 11:00–17:00
We respond within 24 hours — often same day
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Invoice issued — no card payment required
School Trip Enquiry

No commitment required. We'll provisionally hold your preferred date while you seek internal approval.

Where Learning Feels Like Adventure

Step into immersive worlds that blend curriculum-inspired storytelling with unforgettable fun — perfect for school groups of all ages.

Immersia XR isn’t just fun — it’s fuel for imagination, teamwork, and discovery.

Students don’t just learn about history, science, or storytelling — they step inside it. One moment they’re landing on the Moon. The next, they’re navigating the deep sea or tumbling through Wonderland.

For teachers and school leaders, it’s a hassle-free trip that’s safe, structured, and aligned with curriculum themes — without sacrificing the wow factor.

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